Loading...
Done
Home > eBooks > Games related
Super Mario Galaxy Collector's Edition (Prima Official Game Guides)
Posted By : CerealRipper | Date : 08 Feb 2010 17:17:49 | Comments : 0

Super Mario Galaxy Collector's Edition (Prima Official Game Guides)
By Fletcher Black
Prima Games | November 9, 2007 | ISBN: 9780761557135 / 076155713X
English | 352 pages | HQ PDF | 257.7 MB | RS

Reach for the Stars

·Find all 120 stars that unlock the super-secret ending.
·We shine the light on every hidden star in the cosmos with a complete star checklist.
·Full-color maps give you the layout of the galaxy before you even blast off.
·Clothes make the Mario--all of the hero's newest suits detailed.
·Locate tons of hidden 1-Up Mushrooms to keep Mario in action.
·Giant glow-in-the-dark poster included!
·Special concept art.
·A signed note from Mr. Shigero Miyamoto!
The Nintendo Wii Pocket Guide (Repost)
Posted By : KAS-TIR | Date : 08 Feb 2010 16:18:07 | Comments : 0

The Nintendo Wii Pocket Guide
Publisher: Peachpit Press | ISBN: 0321510119 | edition 2007 | PDF | 224 pages | 10,2 mb

Here is your essential companion to the best-selling Wii game console. The Nintendo Wii Pocket Guide steers you through how to
* Set up your Wii and connect it to your network.
* Make your way around the Wii Channels.
* Pick and use Wii controllers, including the Wii Remote, Nunchuk, and Classic and GameCube controllers.
* Create and edit your own Mii—using Wii software or third-party tools—and take charge of other Miis.
* Go beyond games and use the Wii to browse the Internet, send and receive email, set parental controls, and create memos and calendars.
* Shop the Wii Shop Channel and buy and spend Wii Points to purchase Virtual Console games.
* Choose the best Wii games and play older Nintendo games on the Wii.
Chess Tactics for Advanced Players
Posted By : DZ123 | Date : 08 Feb 2010 14:31:53 | Comments : 0

Chess Tactics for Advanced Players
Publisher: Caissa Chess Books | ISBN: N/A | edition 2004 | DJVU | 289 pages | 12,8 mb

960 diagrams with tactical motifs for advanced players, sorted by themes into 20 chapters. Four language text (English, German, French, Hungarian), solution in figurine algebraic at the end.
Best Internet Links
Posted by :: Alex | Date :: Aug 20, 2008 19:05:00 | [ 34 comments ]


The Legend of Zelda: Twilight Princess Player's Guide [Nintendo Official]
Posted By : CerealRipper | Date : 08 Feb 2010 07:56:21 | Comments : 0

The Legend of Zelda: Twilight Princess Player's Guide [Nintendo Official]
By Nintendo Power
Nintendo | November 19, 2006 | ISBN: 9781598120042 / 1598120042
English | 192 pages | HQ PDF | 111.7 MB | RS

The ONLY official guide from the insiders at Nintendo!
Unleash the beast!

Don't let the creatures of the Twilight Realm drive you howling mad! Use the Official Nintendo Player's Guide to ward off the darkness and become the hero of the biggest Zelda adventure yet.
Super Paper Mario Player's Guide [Nintendo Official]
Posted By : CerealRipper | Date : 08 Feb 2010 07:17:34 | Comments : 0

Super Paper Mario Player's Guide [Nintendo Official]
By Nintendo Power
Nintendo | April 2, 2007 | ISBN: 9781598120134 / 1598120131
English | 144 pages | HQ PDF | 87.1 MB | RS

Don't Fall Flat! Make sure you tear it up on both the Flipside and Flopside of Count Bleck's mindbending geometric gauntlet with our Official Nintendo Power Player's Guide! Super strategies for pounding all of your flattened foes! Awesome flipping tips to power up your platforming! Detailed maps of every chapter and all hidden item locations revealed! Complete strategy for Super Paper Mario for Wii!
Game Design
Posted By : chuoilun | Date : 06 Feb 2010 05:04:05 | Comments : 0

Game Design
Course Technology PTR | September 16, 2004 | English | ISBN: 1592004938 | 450 pages | PDF | 6.8MB

"Game Design, Second Edition" offers a behind-the-scenes look at how a game gets designed and developed—from the day the idea is born to the day the box hits the shelves. This new edition offers information on the latest techniques and development models, interviews with 12 top game designers, document templates that can be used during product development, and numerous industry resources. It is a practical guide that covers everything from the fundamentals of game design, to the trade-offs in the development process, to the deals a publisher makes to get a game on the shelves. No matter what your role is in the industry, understanding this entire process will help you do your job better. And if you ’re looking to break in, you ’ll find knowledge here that is usually attained only after years in the trenches.
Game Scripting Mastery
Posted By : chuoilun | Date : 06 Feb 2010 05:02:21 | Comments : 0

Game Scripting Mastery
Course Technology PTR | December 26, 2002 | English | ISBN: 1931841578 | 1272 pages | PDF | 52MB

Game Scripting Mastery is your key to the complicated issue of scripting. It provides a detailed guide to the design and implementation of a full-featured game scripting system. This book focuses on the design of procedural, C-style languages and their compilation to virtual machine code. Alternative scripting methods are discussed as well, including dynamic linking and simple, command-based languages. This is the first book to provide you with complete, comprehensive, and highly accessible information on game scripting. The CD includes the DirectX SDK, all source code from the book and other tools to turn you into a scripting master.
Game Character Design Complete: Using 3ds Max 8 and Adobe Photoshop CS2
Posted By : chuoilun | Date : 06 Feb 2010 05:02:17 | Comments : 0

Game Character Design Complete: Using 3ds Max 8 and Adobe Photoshop CS2
Course Technology PTR | June 16, 2006 | English | ISBN: 1598632701 | 216 pages | PDF | 13.5MB

A game is only as intriguing as the characters that inhabit its world. Game Character Design Complete demonstrates each step of modeling, texturing, animating, and exporting compelling characters for your games. You’ll learn how to model in 3ds Max from sketch references, texture in Adobe Photoshop, rig bones, and animate a character back in 3ds Max. Game Character Design Complete covers all aspects of character creation-from the technical to the artistic. Don’t worry if your artistic ability isn’t awe-inspiring. You’ll cover every aspect of the design process in easy-to-follow steps, including texturing and animating your character. If you have a working knowledge of 2D and 3D graphics, then you have all of the skills you need to begin creating cool characters for your games.
Flash MX Games: ActionScript for Artists
Posted By : chuoilun | Date : 06 Feb 2010 05:02:13 | Comments : 0

Flash MX Games: ActionScript for Artists
Focal Press | December 25, 2002 | English | ISBN: 0240519035 | 438 pages | PDF | 18.5MB

"Superbly written throughout, this is the Flash MX book that all aspiring game designers have been waiting for. After a walkthrough of the Flash MX interface and some first steps with the ubiquitous bouncing ball, the author then effortlessly explains the intricate detail of the ActionScript language.

Other Flash books have attempted to explain the ActionScript environment, but this has always been within the context of design for interactive Websites. This book's total focus is on game design. With chapters on quizzes, mazes, board games, platforms and sport sims, your chosen game genre should be adequately covered. Later chapters delve a little deeper into Flash MX, with good introductions on integrating it with C++ and Director for some amazing results.

If you have ambitions to design your first Flash game, or need to push your existing skills to the next level, this book will show you how. With a CD packed with all the tutorial sample files, as well as example games for you to dissect, this is the perfect companion for all budding game designers."
Programming Role Playing Games with DirectX
Posted By : chuoilun | Date : 06 Feb 2010 05:01:57 | Comments : 0

Programming Role Playing Games with DirectX
Course Technology PTR | January 2, 2002 | English | ISBN: 1931841098 | 974 pages | PDF | 7.2MB

Amazing graphics, kickin' tunes, and an awesome story--these are the makings of a great role playing game and now they're all covered in one book! Programing Role Playing Games with DirectX covers all aspects of creating role playing games--from storyline development to hard core programming techniques that bring landscapes, music, and graphics to life. It offers more technical information than some of the theory-based books on the market and gives you the information you need to know regarding character building--the main component of computer-based role playing games.
Game Console Hacking: Xbox, PlayStation, Nintendo, Game Boy, Atari, & Sega
Posted By : chuoilun | Date : 06 Feb 2010 05:01:40 | Comments : 0

Game Console Hacking: Xbox, PlayStation, Nintendo, Game Boy, Atari, & Sega
Syngress | January 14, 2005 | English | ISBN: 1931836310 | 592 pages | PDF | 18.7MB

The worldwide video game console market surpassed $10 billion in 2003. Current sales of new consoles is consolidated around 3 major companies and their proprietary platforms: Nintendo, Sony and Microsoft. In addition, there is an enormous installed "retro gaming" base of Ataria and Sega console enthusiasts. This book, written by a team led by Joe Grand, author of "Hardware Hacking: Have Fun While Voiding Your Warranty", provides hard-core gamers with they keys to the kingdom: specific instructions on how to crack into their console and make it do things it was never designed to do.
Beginning Game Graphics (Premier Press Game Development)
Posted By : chuoilun | Date : 06 Feb 2010 05:01:34 | Comments : 0

Beginning Game Graphics (Premier Press Game Development)
Course Technology PTR | December 17, 2004 | English | ISBN: 159200430X | 320 pages | PDF | 20MB

Welcome to the exciting world of the video game artist. "Beginning Game Graphics" is your guide on a step-by-step path, beginning with the most basic modeling techniques and wrapping up with advanced workflows used by professional game artists. It provides powerful and easy-to-use tools to get you started, and it covers many of the methods, philosophies, and proven techniques that can improve your game demos and help separate you from the crowd in the rapidly growing interactive entertainment industry. Whether you are a video game enthusiast, an artist breaking into the world of video games, or a game programmer ready to model your own characters and sets, this book is the ideal introduction to 3D modeling for video games.

Beyond Reality: A Guide to Alternate Reality Gaming
Posted By : chuoilun | Date : 06 Feb 2010 05:01:31 | Comments : 0

Beyond Reality: A Guide to Alternate Reality Gaming
Course Technology PTR | July 8, 2005 | English | ISBN: 1592007376 | 304 pages | PDF | 31.5MB

This is not a game-or is it? Alternate reality games (ARGs) ask players to ignore barriers that separate the real world from the virtual-Web sites, television ads, movie credits, and even game-generated phone calls can be clues to uncovering the mystery the game represents. ARGs have become the fascinating new compulsion for the people who participate in them, as they share information and collaborate to solve the game's challenging puzzle. "Beyond Reality" uncovers the mysteries behind this new form of gaming. It discusses the intriguing implications of blurring the lines between the real world and the virtual. Interested in trying your hand? This book takes you beyond the ARG basics, teaching you how to focus your critical thinking skills into an ARG context as you discover how to play the game. You can examine how an actual ARG was played out and then participate in an ARG simulation yourself as you step inside the world of alternate reality gaming.
The Dark Side of Game Texturing (Repost)
Posted By : JohnGenry | Date : 06 Feb 2010 00:37:05 | Comments : 0

The Dark Side of Game Texturing
Publisher: Course Technology PTR | ISBN: 1592003508 | edition 2004 | PDF | 212 pages | 10,1 mb

Charred ruins, bullet holes, rusted metal if you're a fan of 3D first-person-shooter games, then you're familiar with those amazing, ominous textures that draw you into your character's surroundings. Get ready to analyze and re-create the textures and graphics used in these games. All you need is a decent PC, Photoshop, and a digital camera. Once you learn how to create the textures within this book, you can create any texture for any game. Not a born artist? That's okay. You'll learn how to let Photoshop do most of the work.
Begin with texturing basics, including pixel sizes, color modes, and alpha channels. Then jump right into hearty texture tutorials as you create everything from sci-fi backgrounds and molten lava to medieval castle walls and dragon skin. If you're ready to travel to the grim back alleys of your imagination, then you're ready for "The Dark Side of Game Texturing".
Starting Out: The Caro-Kann
Posted By : DZ123 | Date : 05 Feb 2010 14:15:47 | Comments : 1

Starting Out: The Caro-Kann
Publisher: Everyman Chess | ISBN: 1857443039 | edition 2002 | PDF | 192 pages | 10,6 mb

The Caro-Kann Defence has a well-deserved and established reputation as an incredibly solid and, at the same time, dynamic defence to 1 e4. The Caro-Kann appeals to all types of players, but is especially useful to Black players who prefer a sound platform on which to build and who are resourceful in both defence and counter-attack. Star players who enjoy using the Caro-Kann include Vishy Anand, Michael Adams and the legendary Anatoly Karpov. In this easy-to-read guide, Grandmaster Joe Gallagher goes back to the basics of the Caro-Kann, studying the key principles of its many variations. Throughout the book there is an abundance of notes, tips, warnings, and exercises to help improving players, while important strategies, ideas, and tactics for both sides are clearly illustrated.
DONATE AVAXHOME:

Donate please!